Hot off the presses! CIRCL releases Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology.

The cyberlearning community in the United States brings computer scientists and learning scientists together to design and study innovative learning technologies. The Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning With Technology highlights examples of the exciting work our community is engaged in as we integrate the latest innovations in learning science and computer science into new research designs and methods. This work is also driving the need for new learning sciences in areas such as embodied cognition, identity, and affect, and requires advances in methods, such as multimodal analytics, and in computer science, such as in context-sensitive computing.

Educators interested in computer science, technology, and the future of learning may find this report, authored by 22 cyberlearning researchers, worth a look as it looks at hundreds of NSF cyberlearning research projects and groups them into six design themes emerging from that work.

  • Community Mapping – Using mobile, geospatial tools for learning in context at the scale of a neighborhood, community or city
  • Expressive Construction – Computing as a creative literacy, focusing on students’ expressiveness, ability to represent STEM ideas, and sharing of emerging understandings.
  • Digital Performance Spaces – Immersive, participatory, social investigations of simulated scientific phenomena that appear to be occupying the entire space of the classroom
  • Virtual Peers and Coaches – Agents that use verbal and nonverbal communication to establish rapport with a student and thereby support engagement in explaining STEM concepts
  • Remote Scientific Labs – Students control real scientific equipment at a distance, learning about science with authenticity and support
    Collaborative Learning with
  • Touch Interfaces – Expanding collaborative learning via multitouch interfaces on tabletop, tablet and mobile computers

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